Escape games (EGs) have become a popular entertainment phenomenon over the last decade or so. I wonder what you envision when you think of one. Is it a physical room full of puzzles and clues that you and your friends need to escape as quickly as possible … if you can get organised and work well together? Perhaps it’s an online scenario of an amazing fantasy world where you need to unlock a door in order to progress the game? Or is it an adventure story with a narrative that’s also part of a series of ciphers to be . . .
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